年度 | 論文名稱 | 期刊名 | 卷 | 期 | 起迄頁 |
2018 | Design a serious board game for student generated-question strategy | International Journal of Management and Applied Science | 4 | 3 | 18-21 |
2018 | The effects of serious board games on college students use of cognitive strategies. | International Journal of Management and Applied Science, | 4 | 3 | 9-12 |
2018 | Design and develop a serous board game to engage students in reflecting daily eating habits . | nternational Journal of Management and Applied Science, | 4 | 3 | 13-17 |
2017 | Development of a web-based learning system to engage students in question generation activities | International Journal of Future Computer and Communication | 6 | 3 | 119-122 |
2016 | The effects of an online student-constructed test strategy on knowledge construction. | Computers & Education | 94 | | 89-101 |
2016 | Predictive effects of the quality of online peer-feedback provided and received on primary school students’ quality of question-generation | Educational Technology & Society | 19 | 3 | 234-246 |
2014 | Are there any joint effects of online student question generation and cooperative learning? | The Asia-Pacific Education Researcher | 23 | 3 | 367-378 |
2014 | The influence of perceived task value and difficulty of student question-generation on the use of learning strategies and achievement | 教育學刊 | 43 | | 183-216 |
2013 | Predictive effects of online peer feedback types on performance quality | Educational Technology & Society | 16 | 1 | 332-341 |
2013 | Investigating the antecedents of university students’ behavioral intention to use iPad for learning. | International Journal of e-Education, e-Business, e-Management and e-Learning | 3 | 6 | 468-471 |
2012 | Student question-generation: The learning processes involved and their relationships with students’ perceived value | 教育科學研究期刊 | 57 | 4 | 135-162 |