國立臺南大學教師基本資料

基本資料
姓名 林豪鏘
系所 數位學習科技學系
職稱 教授
校內分機 876
傳真
辦公室/研究室
E-mail koong@mail.nutn.edu.tw
網址
專長/研究領域 情感運算, 數位藝術, 數位內容, 人工智慧, 網路行銷, 自然語言, 電子商務
 

畢業學校國別主修學門學位修業期間

服務機關部門 / 系所職稱服務期間

著作
名稱Tsao, Hsiu-Yuan, Koong H.C. Lin, & Chad Lin, "Visit Duration and Consumer Preference Towards a Web Portal Content”, a Book Chapter in Encyclopaedia of Portal Technology and Applications, published by Idea Group Inc,, March, 2007.
年度2007
類別專書
摘要 
關鍵字 
名稱Koong H.C. Lin, Chad Lin, & Huei Leu, "Decision Analysis for Business to Adopt RFID”, a Book Chapter in Encyclopedia of Mobile Computing & Commerce, Volume 2, published by Idea Group Inc,, Spring/Summer Catalog., 2007.
年度2007
類別專書
摘要 
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名稱Chad Lin & Koong H.C. Lin,, "A Study of Information Requirement Determination Process of an Executive Information System”, a Book Chapter in Encyclopedia of Decision Making and Decision Support Technologies, Volume 1, published by Idea Group Inc., March., 2007.
年度2007
類別專書
摘要 
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名稱Chad Lin & Koong H.C. Lin,, "IT Outsourcing Practices in Australia and Taiwan”, a Book Chapter in Encyclopedia of Information Science and Technology, 2nd ed., published by Idea Group Inc., April, 2007.
年度2007
類別專書
摘要 
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名稱Koong H.C. Lin, Chad Lin, & Chi-Lin Sheng, "Evaluation of Interactive Digital TV Commerce Using the AHP Approach”, a Book Chapter in Encyclopedia of Multimedia Technology and Networking, published by Idea Group Inc., April, 2007.
年度2007
類別專書
摘要 
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名稱Koong H.C. Lin & Huei Leu, "Using AHP Approach to Establish a Decision Analysis Mechanism for Adopting RFID Systems”, Communications of IICM (Institute of Information and Computing Machinery)”, Vol. 8, Num. 4, Dec., 2005.
年度2005
類別期刊論文
摘要 
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名稱Koong H.C. Lin & Hector Liu, "Using Hierarchical Analysis Method to Explore the Potential Demands of Internet Consumers for Digital TV Commerce”, Journal of Technology and Business, Vol. 1, Num. 1, Feb., 2006. ISBN: 986-150-300-5
年度2006
類別期刊論文
摘要 
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名稱Koong H.C. Lin, Tzu-Chang Yeh, Yao-Yuan Liu, & Chad Lin, "Low-Cost RFID Identification Variation", Proc. of CSI 2006 (in conjunction with JCIS 2006) (The 9th International Conference on Computer Science and Informatics), pp.296-304, Kaohsiung City, October 8-11, 2006. EI Citation, JSIP/Compendex/ISI-Proceedings
年度2006
類別期刊論文
摘要 
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名稱Koong H.C. Lin, Chi-Lin Sheng, & Hector Liu, "The Decision Analysis for Adopting Digital TV Commerce from Industries’ and Consumers’ Viewpoints”, Electronic Commerce Studies, Vol.4, No.4, Dec, 2006.
年度2006
類別期刊論文
摘要 
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名稱Chad Lin, Koong H.C. Lin, Yu-An Huang, & Wen-Liang Kuo, "Evaluation of Electronic Customer Relationship Management: The Critical Success Factors”, BRC; Business Review, Cambridge, Vol. 6, No. 2, pp.206-212, Dec., 2006. ABI Journal, Listing in PORQUEST (ABI/INFORM), EBSCO, CABELLS & ULRICH’S DIRECTORYS
年度2006
類別期刊論文
摘要 
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名稱Koong H.C. Lin, Tsao, Hsiu-Yuan, & Chad Lin, "IS/IT Investment Evaluation and Benefit Realization Practices in Taiwanese SME”, JIST; Journal of Information Science and Technology, Special Issue on IT Investments in Emerging Economies, Vol. 4 No. 2, Dec., 2006.
年度2006
類別期刊論文
摘要 
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名稱Koong H.C. Lin, & Chad Lin, "Evaluating the Decision to Adopt RFID Systems Using Analytic Hierarchy Process”, JAABC; The Journal of American Academy of Business, Cambridge, Vol. 11, No. 1, pp.72-78, March 2007. ABI Journal, Listing in PORQUEST (ABI/INFORM), EBSCO, CABELLS DIRECTORYS
年度2007
類別期刊論文
摘要 
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名稱Koong H.C. Lin, Chad Lin, & Wen-Liang Kuo, "Adoption and Management of Interactive Digital TV Commerce”, IJM; International Journal of Management, Vol. 25, No. 1, pp.72-78, March 2007. ABI Journal, Listing in PORQUEST (ABI/INFORM), EBSCO, CABELLS DIRECTORYS
年度2007
類別期刊論文
摘要 
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名稱Chad Lin, Koong H.C. Lin, Yu-An Huang, Ying-Chieh Liu, "A Comparative Study of IT Outsourcing Management in Australia and Taiwan”, JIMS; The Journal of International Management Studies, Volume 2, Number 2, August 2007.
年度2007
類別期刊論文
摘要 
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名稱Chad Lin, Graham Pervan, Hsiu-Yuan Tsao, & Koong H.C. Lin, "IT Maturity and the Use of IT Investment Evaluation and Benefits Realization Methodologies in B2BEC Organizations”, JRPIT; Journal of Research and Practice in Information Technology, Volume 40, Number 1, Feb. 2008. SCI-E Journal Impact factor: 0.465 (2006)
年度2008
類別期刊論文
摘要 
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名稱Koong H.C. Lin & Francis Li, “Employing Max/MSP/Jitter and Sobel Operations to Create Digital Art Works Based on the Interaction Among Images, Sounds, and MIDI Music”, JSTS, Journal of Scientific and Technological Studies, pp.15-28, Volume 42, Number 2, Oct. 2008.
年度2008
類別期刊論文
摘要 
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名稱12. Yu-An Huang, Ian Phua, Chad Lin, Hsien-Jui Chung, & Koong H.C. Lin, "Allocentrism and Consumer Ethnocentrism: Social Identity on Purchase Intention”, SBP; Social Behavior and Personality, Volume 37, Issue 1, Feb. 2009.
年度2009
類別期刊論文
摘要 
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名稱14. Koong H.C. Lin, "Employing Universal Grammatical Theory to Parse Chinese Abstract Nominalization Constructions", IEICE Transactions on Information and Systems, (Conditional Accepted).
年度2009
類別期刊論文
摘要 
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名稱(SSCI)Chad Lin, Hao-Chiang Koong Lin, Yu-An Huang, & Geoffrey Jalleh, "The Fit between Organizational B2B E-Commerce Policy, IT Maturity, and Evaluation Practices on B2B E-Commerce Performance in Australian Healthcare Organizations”, AJBM; African Journal of Business Management, Volume 37, Issue 1, March. 2011. SSCI Journal Impact factor: 1.105 (JCR)
年度2011
類別期刊論文
摘要Healthcare organizations have started to make use of B2B e-commerce technologies in overcoming many of the challenges they face. However, healthcare executives have found it increasingly difficult to justify rising IT expenditures and are often under pressure to find a way to evaluate the contribution of their B2B e-commerce investments to business performance, as well as to find reliable ways to ensure that the business benefits from the investments are actually realized. Despite high expectations for the value of IT in healthcare, its adoption remains poorly understood and is also a relatively under-researched area. Hence, a case study approach was conducted: (1) to examine the relationships between organizational B2B e-commerce policy and strategy, organizational IT maturity, and evaluation practices and their effects on B2B e-commerce performance among Australian healthcare organizations; and (2) to develop a framework which can assist healthcare organizations in realizing B2B e-commerce benefits and satisfaction within the Australian healthcare organizations. A key contribution of this study is the development of a B2B e-commerce benefits and satisfaction framework which can be used by healthcare executives in examining the relationships between organizational B2B e-commerce policy and strategy, organizational IT maturity, IT evaluation practices, and e-commerce benefits and satisfaction.
關鍵字B2B E-Commerce Policy, IT Maturity, Evaluation Practice, Healthcare Organizations
名稱INTERACTING WITH VISUAL POEMS THROUGH AR-BASED DIGITAL ARTWORK
年度2012
類別期刊論文
摘要In this study, an AR-based digital artwork called ‘Mind Log’ was designed and evaluated. The Augmented Reality (AR) technique was employed to create digital artwork that would present interactive poems. A digital poem was generated via the interplay between a video film and a text-based poem. This artwork was created following a rigorous design flow, including: (1) conceptual formation, (2) prototype design, (3) expert-based evaluation that consisted of both a cognitive walkthrough and a heuristic evaluation, (4) the final artwork design combining a visual poem generator and an AR system, and (5) a series of evaluations from an audiences perspective. The System Usability Scale (SUS) evaluation results show that this work achieved positive usability, audiences enjoyed the interaction with the artwork, and most people accepted AR-based digital poemsgenerated via the interplay between a video film and a text-based poem. This artwork was created following a rigorous design flow, including: (1) conceptual formation, (2) prototype design, (3) expert-based evaluation that consisted of both a cognitive walkthrough and a heuristic evaluation, (4) the final artwork design combining a visual poem generator and an AR system, and (5) a series of evaluations from an audiences perspective. The system usability scale evaluation results show that this work achieved positive usability, audiences enjoyed the interaction with the artwork, and most people accepted AR-based digital poems.
關鍵字augmented reality technique, digital artwork, digital poem, virtual poem, system usability scale
名稱Usability of affective interfaces for a digital arts tutoring system
年度2012
類別期刊論文
摘要In this study, an Affective Tutoring System on Digital Arts (ATSDA) was designed and evaluated. In this system, we will look into inferring emotions from text. By semantically analyzing a text piece with ontological reference, we seek to perceive the kind of emotions that would be induced in the text inputted by the user. Inference of the emotions is done by use of OMCSNet and WordNet, two engines well used in the research of computational linguistics. The system also incorporates a visual agent that provides text feedback based on the results of inferred emotions from analyzing the text. The establishment of this system followed a conscientious design flow, including: (1) concept modeling, (2) prototype design, (3) expert-based evaluation which consists of cognitive walkthrough and heuristic evaluation, (4) the design of the final system, and (5) a series of evaluations from the learners’ points of view. The SUS (System Usability Scale) evaluation results show that this system achieves positive usability and the learners enjoy the interaction with the system.
關鍵字affective tutoring system, interaction design, usability evaluation, emotions, affective computing, OMCSNet
名稱An Emotion Recognition Mechanism Based on the Combination of Mutual Information and Semantic Clues
年度2012
類別期刊論文
摘要Recently, text-based emotion recognition has become more and more highly-regarded. After exploring the related research, we find that: (1) In the semantics-based solution, the newly-emerging compound words cannot be handled. (2) In the statistics-based solution, the emotional values are computed only via the linear text clues; it lacks syntactic and semantic structural information. Therefore, in our effort to overcome the above two concerns, in the system presented here we construct an extensible lexicon, and use semantic clues to analyze the sentences. In this work, we collected the sentences posted to the Plurk website as our corpus. The emoticons are classified into four types based on Thayer’s 2-D Model which is composed of valence (positive/negative emotions) and arousal (the strength of emotions). The system will pre-process the sentence to eliminate the useless information, and then transform it to an emotion lexicon. Additionally, this research analyzes three kinds of semantic clues: negation, transition, and coordinating conjunctions. The final emotion is decided by SVM and the merging algorithm proposed in this work. The recognition rate is promoted from 40.3% to 68.15% after the emotion lexicon is improved and the semantic structural information is applied. The experimental results show this work is promising.
關鍵字Emotion Recognition, SVM, Semantic Clues, Mutual Information
名稱Employing Textual and Facial Emotion Recognition to Design an Affective Tutoring System
年度2012
類別期刊論文
摘要Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners’ emotional expression in learning process was observed in order to give an appropriate feedback. Emotional intelligent not only gives high flexibility to the interaction of tutoring system, it also to deepen its level of human interaction. This study uses dual-mode operation: facial expression recognition, and text semantics as the main elements in affective computing to understand users’ emotions. Text semantics are used to understand learner’s learning status, and the results would contribute to course management agents in order to choose the most appropriate teaching strategies and feedback to the users. Facial expression recognition allows interactive agents to provide users a complete sound and animation feedback..
關鍵字affective computing, emotion detection, facial expression
名稱Implementing an Emotion Recognition System with an Affective Agent Based on Social Web Corpora and Semantic Clues
年度2013
類別期刊論文
摘要In this work, a visual agent that can provide affective response for user’s emotion is designed. The semantic clues are taken into account in the process of emotion recognition. Recently, the text-based emotion recognition becomes more and more highly-regarded. After exploring the related researches, we find that: (1) In the semantics-based solution, the newly-emerged compound words cannot be handled. (2) In the statistics-based solution, the emotion values are computed only via the linear text clues; it lacks of syntactic and semantic structural information. Therefore, for conquering the above two questions, in this system we construct an extensible lexicon, and use the semantic clues to analyze the sentences. The corpus is collected from sentences from some social web sites such as Plurk. The system also incorporates a visual agent that provides text feedback based on the results of inferred emotions from analyzing the text. The recognition rate is promoted from 40.3% to 68.15% after the emotion lexicon is improved and the semantic structural information is applied. Moreover, the SUS (System Usability Scale) evaluation results show that this system achieves positive usability and the users enjoy the interaction with the agent.
關鍵字Affective Computing, Emotion Recognition, Mutual Information, Semantic Clues
名稱An Automatic Mechanism to Recognize and Generate Emotional MIDI Sound Arts Based on Affective Computing Techniques
年度2013
類別期刊論文
摘要All kinds of arts have the chance to be represented in digital forms, and one of them is the sound art, including ballads by word of mouth, classical music, religious music, popular music and emerging computer music. Recently, affective computing has drowned a lot of attention in the academic field, and it has two parts: physiology and psychology. Through a variety of sensing devices, the authors can get behaviors which are represented by feelings and emotions. Therefore, the authors may not only identify but also understand human emotions. This work focuses on exploring and producing the MAX/MSP computer program which can generate the emotional music automatically. It can also recognize the emotion identified when users play MIDI instruments and create visual effects. The authors hope to achieve two major goals: (1) Producing the performance of art combined with dynamic vision and auditory tune. (2) Making computers understand human emotions and interact with music by affective computing. The results of this study are as follows:(1) The authors design a corresponding mechanism of music tone and human emotion recognition. (2) The authors develop a combination of affective computing and the auto music generator. (3) The authors design a music system which can be used with MIDI instrument and also be incorporated with other music effects to add the Musicality. (4) The authors Assess and complete the emotion discrimination mechanism of how mood music can feedback accurately. The authors make computers simulate (even have) human emotion, and obtain relevant basis for more accurate sound feedback. The authors use System Usability Scale to analyze and discuss about the usability of the system. Also, the average score of each item is obviously higher than the simple score (four points) for the overall response and the performance of music when we use “auto mood music generator”. There are average performance which is more than five points in each part of Interaction and Satisfaction Scale. Subjects are willing to accept this interactive work, so it proves that the work has the usability and the potential which the authors can keep developing on.
關鍵字Affective Computing, Automatic Music Generation, Interactive Art, Performance, Sound Art
名稱Assessing the effectiveness of learning solid geometry by using an augmented reality-assisted learning system
年度2013
類別期刊論文
摘要This study integrates augmented reality (AR) technology into teaching activities to design a learning system that assists junior high-school students in learning solid geometry. The following issues are addressed: (1) the relationship between achievements in mathematics and performance in spatial perception; (2) whether system-assisted learning can improve the spatial perceptions of students; (3) whether students with high, average and low academic achievement learn effectively after taught with system assistance; (4) system usability; (5) system task load; and (6) the relationship among various factors. Study participants were 76 students from Tainan City, Taiwan. Qualitative and quantitative data are obtained using pre- and postsystem- assisted learning paper–pencil tests, a system usability scale, National Aeronautics & Space Administration Task Load indeX, and observations and focus group interviews. Analysis results indicate that students’ math scores and spatial perception during the test closely correspond to each other. Additionally, systemassisted can improve the spatial perceptions of student. Regarding group differences related to the significance of impact, students with average and low academic achievements exhibit small and medium levels of effectiveness, but are insignificant in high academic achievement students. As for system usability, students with low academic achievements demonstrate a positive attitude toward the intensive programs provided by the system. However, the correlation between students’ learning effectiveness and system usability/task load is low.
關鍵字augmented reality (AR); solid geometry; usability evaluation; learning
名稱Elucidating the Role of IT/IS Assessment and Resource Evaluation Allocation in the IT/IS Performance of Hospitals
年度2014
類別期刊論文
摘要Although similar to firms in other industries that strive to increase their operational efficiency by implementing IT/IS, hospitals face difficulties in obtaining the corresponding benefits of investing in IT/ IS. This study investigates the relations among IT/IS performance, IT maturity, IT/IS assessment, IT/IS resource allocation, and user satisfaction in hospitals. IT/IS performance in hospitals is evaluated using a designed questionnaire, along with a case study undertaken to discuss IT/IS assessment and the effect of IT/IS on hospital procedures. The analysis results indicate that hospitals have a higher IT maturity, stronger intention to implement IT/IS assessment, and better IT/IS resource allocation capabilities than firms in other industries. Moreover, both IT/IS assessment and user satisfaction affect IT/IS performance in hospitals.
關鍵字IT/IS assessment, IT maturity, IT/IS resource allocation, IT/IS performances, Organizational characteristics, Hospitals
名稱Towards a B2B E-Commerce Evaluation Management Model to Assess Organizational Drivers in Hospitals
年度2014
類別期刊論文
摘要Effective utilization of business-to-business (B2B) electronic commerce (e-commerce) in hospitals may lead to many benefits such as increased accessibility to healthcare providers, improved process efficiency, enhanced quality of healthcare services, increased responses to changes, decreased scheduling conflicts, and reduction in administrative costs. However, many hospitals have found that they have not yet fully reaped the expected benefits from their B2B e-commerce investments. Despite this, there has not been much discussion in the literature with respect to the relationship between the organizational drivers on B2B e-commerce benefits for hospitals. Hence, a mixed-method of case study and survey was conducted to examine the relationships between B2B e-commerce benefits, IT evaluation resources allocation, IT investment evaluation methodologies, IT maturity, and user information requirements determination process. A B2B e-commerce evaluation management model was developed to test these relationships. The results provided empirical evidence in support of our proposed model and revealed that hospitals’ IT evaluation resources allocation practices mediated the relationship of IT investment evaluation methodologies, IT maturity, and user information requirements determination process with B2B e-commerce benefits. The results also showed that the level of IT maturity had a significant impact on the adoption of IT investment evaluation methodologies.
關鍵字hospital, information requirements determination, IT maturity, IT evaluation, B2B e-commerce
名稱The Design and Evaluation of an Affective Tutoring System
年度2014
類別期刊論文
摘要Emotion recognition techniques in an affective tutoring system enhance the affective interface of an intelligent tutoring system. This study attempts to improve interest in learning by recognizing the emotional states of students during their learning processes and providing adequate feedback. Both the emotional recognition system and the tutoring strategy module are developed. The digital arts learning content module is then designed, along with the emotional feedback mechanism via the HCI design of interactive avatars. Next, the entire system is integrated and assessed via a two-stage evaluation. Analysis results indicate that the proposed affective interaction design can enhance learner motivation and interest, thus improving their learning performance. System satisfaction and student performance are evaluated first by prototype evaluation, in which experts combine a system usability scale (SUS) questionnaire and heuristic evaluation. Triangulation evaluation is then performed, including qualitative and quantitative approaches involving observations, questionnaires, and interviews. The following questions are raised using the above methods: Is the usability of ATS effective?; Are ATS users satisfied with the learning system?; Is the interactivity of ATS attractive to users?; Does ATS increase the learning motivation of digital art students?; and Does ATS vary in its impact on self-conscious learning achievement for users from different domains? Evaluation results demonstrate a high satisfaction among users with respect to system usability. Furthermore, in addition to its attractiveness to users, ATS increases learning motivation and self-conscious learning achievement.
關鍵字Affective computing, Affective tutoring system, Intelligent tutoring systems, Emotional intelligence, Digital art, Interaction design.
名稱The Influence of Using Affective Tutoring System in Accounting Remedial Instruction on Learning Performance and Usability, CHB, Computers in Human Behavior, 41(2014), 2014., pp.
年度2014
類別期刊論文
摘要Current research on computerized learning has steered toward combining personalized e-learning with an affective tutoring system (ATS) to enable assisted teaching and strengthen students’ learning effectiveness. This study develops a novel ATS which includes four modules: affective recognition (combines facial emotion recognition and semantic emotion recognition), tutor agent, content, and instruction strategies for examining the influence of ATS in Accounting remedial instruction on learning effectiveness and usability. Triangulation research methods—quantitative data (questionnaire survey and score) and qualitative data (participant observation and interview) have adopted in this study to evaluate the students’ learning performance and system usability. This study recruited 80 students (40 students for traditional teaching group, 40 students for ATS group) from a technology university in Southern Taiwan who attained low academic achievements in Accounting and possess business backgrounds. The research results revealed that the benefits of using the ATS for Account remedial curriculum are good usability of system and high learning performance. Finally, we proposed several prospects for future study.
關鍵字Affective tutoring system (ATS) Accounting remedial instruction Learning effectiveness Affective computing
名稱Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning
年度2015
類別期刊論文
摘要With the constant progress of information technology, as long as computer software is connected with video equipment, augmented reality can be implemented. In teaching, augmented reality can provide specific images of learning objects and interact with them to enhance students’ learning interest and effectiveness. The main purpose of this study is to integrate unmarked augmented reality technology with natural science courses to develop a system that is suitable for learning. This system uses image objects and 3D animation to stimulate sensory learning and strengthen users’ learning effectiveness and memory. Moreover, this study also intends to investigate the system usability perception, learning motivation, and self-perceived learning effectiveness of users with different cognitive styles as they operate this system to engage in cooperative learning. Furthermore, this study used triangulation method to assess usability. In the end, this study analyzed and investigated the qualitative and quantitative data of the research questions.
關鍵字Augmented Reality, Cognitive Style, Cooperative Learning, Learning Effectiveness, Natural Science Learning
名稱From a Perspective on Foreign Language Learning Anxiety to Develop an Affective Tutoring System.
年度2015
類別期刊論文
摘要According to Krashen’s affective filter hypothesis, students who are highly motivated have their self-consciousness. When they enter a learning context with a low level of anxiety, they are much more likely to become successful language acquirers than those who do not. Affective factors such as motivation, attitude, and anxiety, have a direct impact on foreign language acquisition. Horwitz et al. (1986) mentioned that many language learners feel anxious when learning foreign languages. Thus, this study recruits 100 college students to fill out the Foreign Language Classroom Anxiety Scale to investigate language learning anxiety. Then, this study designs and develops an affective tutoring system to conduct an empirical study. The study aimed to improve students’ learning interest and provide adequate feedback by recognizing their emotional states during their learning processes. It is expected to enhance learners’ motivation and interest via affective instructional design. Improve their learning performance by doing so.
關鍵字Affective filter hypothesis  Affective tutoring system  Foreign language learning anxiety  Facial expression recognition
名稱Construction of a Multi-mode Affective Learning System: Using Affective Design as an Example
年度2016
類別期刊論文
摘要This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system. Prototype assessment consisted of heuristic assessment and the system usability scale, while final assessment adopted the triangular cross-validation method: where the questionnaire for user interaction satisfaction, observation, and interviews were used to explore the effect of learning and obtain qualitative and quantitative information for analysis. According to the experimental results, the usability of the non-simultaneous distance instruction system with affective computing was high; the respondents showed high-level satisfaction regarding interaction with the affective learning system; the training game response mechanism of the system could effectively improve the emotion of learning; there was a significant improvement in the effect of learning based on the affective learning system.
關鍵字Affective computing, Affective tutoring system, Text emotion, Facial expression, Skin potential
名稱Multi-modal Affective Computing technology design the interaction between computers and human of Intelligent Tutoring Systems - For example in digital arts
年度2016
類別期刊論文
摘要In this paper, the authors are using emotion recognition in two ways: facial expression recognition and emotion recognition from text. Through this dual-mode operation, not only can strength the effects of recognition, but also increase the types of emotion recognition to handle the learning situation smoothly. Through the training of image processing to identify facial expression, the emotion from text is identifying by emotional keywords, syntax, semantics and calculus with logic. The system identify learns’ emotions and learning situations by analyzing, choosing the appropriate instructional strategies and curriculum content, and through agents to communicate between user and system, so that learners can get a well learning. This study uses triangular system evaluation methods, observation, questionnaires and interviews. Experimental design to the subjects by the level of awareness on art and non-art to explore the traditional teaching, affective tutoring system and no emotional factors learning course website these three kinds of ways to get results, analysis and evaluate the data.
關鍵字Affective Computing, Affective Tutoring System, Digital Art, Facial Expression, Intelligent Tutoring System, Text Emotion
名稱Koong H.C. Lin, C.T. Chen, J.C. Ke, Huei Leu, Y.C. Yen, & S.H. Yang, "Using AHP Technology to Design a RFID Adopting Decision Analysis System”, Proc. of ECDL2005, 2005 Conference of Electronic Commerce and Digital Life, March 25-26, 2005.
年度2005
類別研討會
摘要 
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名稱Koong H.C. Lin, Lector Liu, & H.-T. Lin, "Employing AHP to Explore the Impact of Digital TV Commerce on Consumers”, Proc. of ADMIS’05, 2005 Symposium on Application and Development of Management Information Systems, June 1, 2005.
年度2005
類別研討會
摘要 
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名稱Koong H.C. Lin & Chi-Lin Sheng, "Employing the AHP Approach to Explore the Decision Analysis for the TV Industry to Conduct the TV-Commerce”, Proc. of DCMA’05, 2005 Conference on Digital Contents Management & Applications, June 18, 2005.
年度2005
類別研討會
摘要 
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名稱Koong H.C. Lin & Lector Liu, "Explore the Inference of Digital TV Commerce on Consumers Based on the AHP Approach”, Proc. of ECRI’05, 2005 Conference on Electronic Commerce Research Institute, Taichung, Taiwan, Dec. 9, 2005.
年度2005
類別研討會
摘要 
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名稱Koong H.C. Lin & Lector Liu, "On the Development of Digital TV Commerce Using the AHP Mechanism”, Proc. of Technology & Business Forum 2005, Hualien, Taiwan, Dec. 23, 2005.
年度2005
類別研討會
摘要 
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名稱Koong H.C. Lin, Charles Wen.-Chi Juang, Hsiu-Yuan Tsao, & Chad Lin, "An Investigation of Loyalty in Business IT/IS Outsourcing”, Proc. of IMP2005, 11th Conference on Information Management and Practice, Taipei, Taiwan, Dec. 10, 2005.
年度2005
類別研討會
摘要 
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名稱Hsiu-Yuan Tsao, Ram Ramaseshan, & Koong H.C. Lin, "Developing a brand performance measure for Internet brands”, Proc. of IMB2006, 2nd International Conference on Information Management and Business, Sydney, Australia, February 13-16, 2006.
年度2006
類別研討會
摘要 
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名稱Kang, Chi-Feng, Koong H.C. Lin, & Kuei-Yu Yeh, "Employing Conjoint Analysis to Explore the Key Attribute of Museum Information Portals in Taiwan”, Proc. of 2006 Internet Application Conference, Tainan, Taiwan, June 9, 2006.
年度2006
類別研討會
摘要 
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名稱Koong H.C. Lin, Chi-Lin Sheng, & Hector Liu, "Explore the Attitudes of Cable TV Industries, Wireless TV Industries, and Network Consumers”, Proc. of IMPM2006, 2nd Conference on Information Management and Project Management, TaoYuan, Taiwan, May 5, 2006.
年度2006
類別研討會
摘要 
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名稱Koong H.C. Lin, Tzu-Chang Yeh, & Hector Liu, "A Low-Cost Dynamic RFID Security Protocol”, Proc. of ICIM’06, 17th International Conference on Information Management, Kaoshiung, Taiwan, May 27, 2006.
年度2006
類別研討會
摘要 
關鍵字 
名稱Koong H.C. Lin, Chi-Lin Sheng, & Hector Liu, "The Decision Analysis of Digital TV Commerce from Consumers’ and Executives’ Perspectives”, Proc. of IAC’06, 2006 Internet Application Conference, Tainan, Taiwan, June 9, 2006.
年度2006
類別研討會
摘要 
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名稱Koong H.C. Lin, & Chi-Lin Sheng, "Employing the Decision Analysis for Taiwan TV Industries to Conduct the Digital TV-Commerce”, Proc. of 12th International Conference on Information Management Development Strategies over Greater China, Hong Kong, Aug. 18-20, 2006. ISBN: 988-99334-0-3
年度2006
類別研討會
摘要 
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名稱Tzu-Chang Yeh, Koong H.C. Lin, & Hector Liu, "A Dynamic RFID Protection Protocol”, Proc. of 2006 Cyberspace2006: Cybersecurity, Cybercrime and Cyberlaw, Taipei, Taiwan, Nov. 20, 2006.
年度2006
類別研討會
摘要 
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名稱Koong H.C. Lin, “Revolving South Taiwan: One Temperature with Multiple Dimensions”, Media Infinity──Taiwan-Australia New Media Arts Forum, Taipei, Taiwan, May 28, 2007.
年度2007
類別研討會
摘要 
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名稱Koong H.C. Lin, “Employing Max/MSP/Jitter and Sobel Operations to Create Digital Art Works Based on the Interaction Among Images, Sounds, and MIDI Music”, Proc. of DCMA2007: The Second Conference on Digital Contents Management and Applications, Tainan, Taiwan, June 1, 2007.
年度2007
類別研討會
摘要 
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名稱Koong H.C. Lin, "Applying Image Processing Information Technologies to Create Interactive Digital Art Works”, Proc. of 13th International Conference on Information Management Development Strategies over Greater China, Beijing, Aug. 18-20, 2007. ISBN: 988-99334-0-3
年度2007
類別研討會
摘要 
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名稱Hsiu-Yuan Tsao, Pei-Chun Lin, & Koong H.C. Lin, “The Impact of Purchase Feedback and Nonfeedback Effects on Market Share ─ Based on the First Order Markov Brand Switching Model”, Proc. of CABMT2007: 2007 Annual Conference on Chinese Association of Business and Management Technology, Tainan, Taiwan, Oct. 24, 2007.
年度2007
類別研討會
摘要 
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名稱Koong H.C. Lin & Francis Li, "The Creation and Statement of Digital Content Art Works”, Proc. of Cyberspace2007: Cybersecurity, Cybercrime and Cyberlaw, Taipei, Taiwan, Nov. 23, 2007.
年度2007
類別研討會
摘要 
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名稱Koong H.C. Lin, S.-Y. Sun, J.-J. Gao, & Chad Lin, "The Inference of IEM/BRM Employment on the Success of Adopting Outsourced RFID Systems”, Proc. 1st Conference on RFID Technologies, Taipei, Taiwan, Feb. 1, 2008.
年度2008
類別研討會
摘要 
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名稱Koong H.C. Lin, S.-Y. Sun, W.-J. Hu, & Chad Lin, "An Empirical Study of Investment Evaluation and Benefits Realization Methodologies Adoption in B2B E-Commerce for the Digital TV Industry”, Proc. Of ICIM 2008, 19th International Conference on Information Management, Nantou, Taiwan, May 16-17, 2008.
年度2008
類別研討會
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名稱Hao-Chiang Koong Lin, Yu-Chen Yang, Yi-Jen Tseng, Sheng-Tien Wang, “Evaluation and Design of a Context-Awareness Interactive Digital Artwork”, IETC2011, International Educational Technology Conference, Istanbul, Turkey, May 25-27, 2011.
年度2011
類別研討會
摘要Digital art is regarded of more and more importance in various kinds of performance arts nowadays. Not only do the performers have more performing forms, but the audiences also receive the performing messages from the stage in completely different ways as compared to before. Moreover, the performers and the audiences can do the interaction with each others. In this paper, we try to establish an interactive system to control the lights of the stage. We wish the user can use the system to create their own stage by themselves. This study is aimed to explore the following concerns: (1)Which parameters will be set in the programming when the sensors read different music? (2)After finishing the programming and sending the instruction to the hardware, how to present the light effects? (3)Can the light effects in real time make the user truly feel that they create their own stage? (4)Does the system provide good interaction between the user and the system? (5)Does the user feel satisfied about the system? The experimental results show that the user can enjoy the interaction by his own way and create different light effect with the music. At the same time, the users believe the system can became more useful and expandable and feel satisfied. Through this research experience, we can understand the interpretation of "Interactive Artistic". The narrow sense refers to the audience’s personal participation shows the whole concept of art, a broad sense, we view the process of the audience who sees, identify the concept of mind, and convey the conception as an interactive act.
關鍵字Human-Computer Interaction; Digital Art; Context Awareness; Interactive Art; Usability Evaluation; Interaction Design
名稱(EI) Hao-Chiang Koong Lin, I-Hen Tsai, Rui-Ting Sun, “Ontology-based Affective Tutoring System on Digital Arts”, WACI 2011, SSCI 2011 Workshop on Affective Computational Intelligence (IEEE Symposium Series on Computational Intelligence), Paris, France, April 11-15, 2011.
年度2011
類別研討會
摘要The aim of this paper is to introduce the design and evaluation of an ontology-based affective tutoring system on digital arts. The major clues for emotion recognition are the text pieces inputted by the learners. The semantic inference of the emotions is done by use of an ontology called OMCSNet. The system also incorporates an agent that provides feedback based on the inferred emotions. The SUS (System Usability Scale) evaluation results show that this system achieves positive usability so that the learners enjoy the interaction with the system.
關鍵字affective computing, affective tutoring system, ontology, usability evaluation, emotions